AI Insights · Timothy · October 2021
Top 5 Idler Games on Android in Bulgaria for Q3 2021
In Q3 2021, the top 5 idler games on Android in Bulgaria showed varied performance in downloads, revenue, and active users.
In Q3 2021, the top 5 idler games on Android in Bulgaria demonstrated diverse trends in weekly downloads, revenue, and active user engagement. Here’s a closer look at their performance.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES saw a significant increase in weekly downloads, starting from 78 in mid-July and peaking at 7.6K by early September before stabilizing around 1.6K at the end of the quarter. The game's weekly active users mirrored this trend, rising from 76 to 12.6K before settling at 3.6K.
Idle Lumber Empire by AppQuantum experienced fluctuations in its weekly downloads, starting at 1.9K in late June, peaking at 5.1K in late August, and ending the quarter at 520. Weekly revenue showed a modest peak at $88 in mid-July, with another rise to $65 at the end of September. Active users peaked at 6.2K in late August before declining to around 1.4K by the end of the quarter.
Tower Craft - Block Building, also from CASUAL AZUR GAMES, maintained relatively stable weekly downloads, starting at 1K in late June and gradually decreasing to 500 by the end of September. Active users followed a similar pattern, peaking at 3.2K in late July and then declining to 1.6K by the end of the quarter.
Stone Miner by ZPLAY Games, released in early September, saw a quick rise in weekly downloads, starting at 64 and peaking at 4.1K in the first week of September before dropping to 509 by the end of the month. Active users increased from 63 to 5.7K by mid-September before stabilizing at 1.9K at the end of the quarter.
El Patrón - Idle Cartel from Big Wolf Games - Official showed a steady decline in weekly downloads, starting from 255 in late June, peaking at 1.3K in early August, and ending at 228 by the end of September. Active users followed this trend, rising to 3K in early August before decreasing to 953 by the end of the quarter. The game saw a small revenue peak at $15 in late August.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.